Abstract Protected constructor!export default class ExampleBehaviour extends AirshipBehaviour {
textComponent!: TMP_Text;
Awake() {
this.textComponent = this.gameObject.GetComponent<TMP_Text>();
}
}
Readonly gameThe GameObject this behaviour is attached to.
The NetworkObject this behaviour is attached to
Readonly transformThe Transform this behaviour is attached to.
The enabled state of this component
Protected AwakeProtected Optional FixedGets the player who owns this object (if applicable)
undefined if the object is server-owned or the owner is no longer in the serverProtected Optional LateProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional StartProtected Optional Update
A TypeScript parallel to the C#
NetworkBehaviourfor Airship.default.This component REQUIRES a NetworkObject in the same game object or in the parent of the heirachy
Example declaration: