Class AirshipBehaviourAbstract
Properties
Readonly
gameObject
gameObject: GameObject
Readonly
transform
transform: Transform
Methods
Awake
- Awake(): void
Returns void
FixedUpdate
- FixedUpdate(dt): void
Returns void
LateUpdate
- LateUpdate(dt): void
Returns void
OnCollisionEnter
- OnCollisionEnter(collision): void
Returns void
OnCollisionEnter2D
- OnCollisionEnter2D(collision2D): void
Returns void
OnCollisionExit
- OnCollisionExit(collision): void
Returns void
OnCollisionExit2D
- OnCollisionExit2D(collision2D): void
Returns void
OnCollisionStay
- OnCollisionStay(collision): void
Returns void
OnCollisionStay2D
- OnCollisionStay2D(collision2D): void
Returns void
OnDestroy
- OnDestroy(): void
Returns void
OnDisable
- OnDisable(): void
Returns void
OnEnable
- OnEnable(): void
Returns void
OnTriggerEnter
- OnTriggerEnter(collider): void
Returns void
OnTriggerEnter2D
- OnTriggerEnter2D(collider2D): void
Returns void
OnTriggerExit
- OnTriggerExit(collider): void
Returns void
OnTriggerExit2D
- OnTriggerExit2D(collider2D): void
Returns void
OnTriggerStay
- OnTriggerStay(collider): void
Returns void
OnTriggerStay2D
- OnTriggerStay2D(collider2D): void
Returns void
Start
- Start(): void
Returns void
Update
- Update(dt): void
Returns void
A TypeScript parallel to the C# MonoBehaviour for Airship.
default
.Example declaration: