Protected constructor!export default class ExampleBehaviour extends AirshipBehaviour {
textComponent!: TMP_Text;
Awake() {
this.textComponent = this.gameObject.GetComponent<TMP_Text>();
}
}
Optional customMust include a Character component. Make sure this prefab is also assigned in the Resources/NetworkPrefabCollection.asset
Readonly gameThe GameObject this behaviour is attached to.
Readonly transformThe Transform this behaviour is attached to.
The enabled state of this component
Protected Optional FixedProtected Optional LateProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional OnProtected Optional StartProtected Optional Update
Use to configure basic properties of Airship character system.
Usage: add this component to any game object in your scene.