Protected
constructor!
export default class ExampleBehaviour extends AirshipBehaviour {
textComponent!: TMP_Text;
Awake() {
this.textComponent = this.gameObject.GetComponent<TMP_Text>();
}
}
Optional
customMust include a Character component. Make sure this prefab is also assigned in the Resources/NetworkPrefabCollection.asset
Readonly
gameThe GameObject
this behaviour is attached to.
Readonly
transformThe Transform
this behaviour is attached to.
The enabled state of this component
Protected
Optional
FixedProtected
Optional
LateProtected
Optional
OnProtected
Optional
OnProtected
Optional
OnProtected
Optional
OnProtected
Optional
OnProtected
Optional
OnProtected
Optional
OnProtected
Optional
OnProtected
Optional
OnProtected
Optional
OnProtected
Optional
OnProtected
Optional
OnProtected
Optional
OnProtected
Optional
OnProtected
Optional
StartProtected
Optional
Update
Use to configure basic properties of Airship character system.
Usage: add this component to any game object in your scene.