The player controls this entity.
Readonly
connectionUnique network connection ID for the player in the given server. This ID is typically given to network requests as a way to identify the player to/from the server.
This is not a unique identifier for the player outside of the server and will not persist. For a completely unique ID, use userId.
Readonly
onFired when the player's character changes.
Readonly
onFired when the player disconnects from the server. Connections will automatically be disconnected when the player leaves.
WARNING: not implemented yet. only returns local platform for now.
Image id used to fetch player's profile picture.
The player's unique ID. This is unique and unchanging per player.
String length is <= 128 characters (but will likely be far shorter -- typically 28 characters).
The player's username. This should be used for display. Username can change, so to save a player's data use userId.
Readonly
voiceAudio source for player's voice chat. Attached to a Game Object that can be reparented to control voice chat position. By default this lives under the player's character and is muted for the local player.
Can yield if the player's outfit hasn't finished downloading.
Optional
config: { Optional
customOptional
look
The player object represents a client connected to your Airship game server (or a bot player if spawned).