Static
gameWhile in editor, this will reflect whatever is defined in Assets/GameConfig.asset
Static
localThe local client's player.
On the server this is undefined.
There is a brief moment on client startup when localPlayer is undefined. You can listen for when the local player is loaded with WaitForLocalPlayerLoaded
Static
Readonly
onFired when the local player opens the Main Menu (escape key).
You can also use () to check if opened.
use Airship.Menu.onMenuOpened
instead
Static
organizationEmpty string when in editor.
Static
platformThe platform of this device.
To get a certain player's platform, use Player.platform
Static
playerList of Airship client feature flags enabled on this player.
Static
playerThe local player's client version number.
Static
serverEmpty string when in editor.
Static
IsTrue if this game instance is acting as a player client. When published this will be true for all players. In local development in Shared Server Mode this will also be true (because the client is operating as both server and client).
Static
IsStatic
IsStatic
IsStatic
IsTrue if this game instance is acting as the server. When published this will only be true on the game server. In local development in Shared Server Mode this will also be true (because the client is operating as both server and client).
Static
Wait
Access core properties of the currently running game instance.