Static gameWhile in editor, this will reflect whatever is defined in Assets/GameConfig.asset
Static localThe local client's player.
On the server this is undefined.
There is a brief moment on client startup when localPlayer is undefined. You can listen for when the local player is loaded with WaitForLocalPlayerLoaded
Static Readonly onFired when the local player opens the Main Menu (escape key).
You can also use () to check if opened.
use Airship.Menu.onMenuOpened instead
Static organizationEmpty string when in editor.
Static platformThe platform of this device.
To get a certain player's platform, use Player.platform
Static playerList of Airship client feature flags enabled on this player.
Static playerThe local player's client version number.
Static serverEmpty string when in editor.
Static IsTrue if this game instance is acting as a player client. When published this will be true for all players. In local development in Shared Server Mode this will also be true (because the client is operating as both server and client).
Static IsStatic IsStatic IsStatic IsTrue if this game instance is acting as the server. When published this will only be true on the game server. In local development in Shared Server Mode this will also be true (because the client is operating as both server and client).
Static Wait
Access core properties of the currently running game instance.