If true, when a player disconnects their character will automatically be despawned.
Default: true.
If true, this enables Proximity Voice Chat. The AudioSource is parented to Character and is configured as 3D.
If false, VoiceChatAudioSource will be parented to the Player instead of Character. AudioSource is configured as 2D.
SERVER ONLY
[Advanced]
Custom data that the client sends in their move packet.
Observe every character in the game. The returned function can be called to stop observing.
The observer
function is fired for every character currently in the game and
every future character that spawns. The observer
function must return another
function which is called when said character despawned (or the top-level observer
function was called to stop the observation process).
Airship.characters.ObserveCharacters((character) => {
character.SetMaxHealth(500);
});
Optional
signalPriority: SignalPriorityInternal method for spawning a character.
Access using Airship.Characters. Characters singleton provides utilities for working with the Character object.
To control your game's default character see CharacterConfigSetup.