Optional audioThis should be a Game Object with an Audio Source on it. Normally Audio Manager creates a new Audio Source to play your sound, but if you provide this template we will clone it and play your sound from this object. All other config properties work on top of this (for example if you supply volumeScale that will override the volume of your Audio Source).
Optional distanceDistance culling will stop the sound from playing if main camera is further away than this distance.
Optional dopplerDefaults to 0.
Optional loopSets wether Audio Source will play looped. If true Audio Manager will not clean up your Audio Source automatically (you will need to destroy it when you no longer need the sound).
Optional maxSets the max distance of the Audio Source.
Optional minSets the min distance of the Audio Source.
Optional mixerMixer group for sound to play in.
Optional panSets the stereo pan of the Audio Source.
Optional pitchSets the pitch of the Audio Source.
Optional rollSets the roll off mode of the Audio Source.
Optional rolloffSets a custom animation curve rolloff for the Audio Source. This will override rollOffMode.
Optional volumeSets the volume of the Audio Source.
Configuration for the Audio Source that will play your Audio Clip.