These events are part of the CharacterMovement API, but are not included in the default type
to encourage the use of the signals provided on player.character. Using the signals defined below
may have challenges in interacting with those signals due to the order of execution being determined
by C# rather than our lua runtime.
These events are part of the CharacterMovement API, but are not included in the default type to encourage the use of the signals provided on player.character. Using the signals defined below may have challenges in interacting with those signals due to the order of execution being determined by C# rather than our lua runtime.