Optional
clientJSON encodable object that will be provided to the client on transfer
Optional
preferredThe preferred server to transfer to. If transfering to this server is not possible or it does not match the other requested parameters, a different server will be selected.
Optional
sceneThe sceneId to transfer the player to. Note that this is based on the scene the server was started with, not it's currently active scene. If no servers are available, a new server with this starting scene will be created.
This parameter is ignored if the gameId being transfered to does not match the calling server gameId.
Optional
serverJSON encodable object that will be provided to the server being joined
Configuration for Airship transfers to games.