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controlA signal that fires every time the currently-used control scheme changes.
Observe the currently-used control scheme. Fires the observer
function immediately,
as well as every time the control scheme changes.
The returned function can be called to stop the observation process.
The observer function also returns a function which is called when the control scheme is changed (or the observation process is stopped). This is useful for disconnecting any inputs regarding the last-observed control scheme.
let stopObserving = preferred.ObserveControlScheme((preferred) => {
const bin = new Bin();
if (preferred === "MouseKeyboard") {
// User last used a mouse or keyboard input, thus listen to relevant devices:
const keyboard = bin.Add(new Keyboard());
keyboard.GetKeyDownSignal(Key.Space).Connect(() => {
print("Space pressed");
});
}
return () => {
// Clean up any connections once the preferred scheme changes:
bin.Destroy();
};
});
Utility class for observing the player's currently-used control scheme.