Class LoadingScreenSingleton

[Client only]

Access using Airship.LoadingScreen. Manage the player's loading screen when joining your game. This can be useful if your game requires some work on the client before the game is ready to be played, such as spawning a map.

Once loading is complete call FinishLoading to remove the loading screen.

Methods

  • Call when loading complete. This will remove the loading screen.

    Returns void

  • Sets the current fill of the progress bar.

    Parameters

    • step: string
    • progress: number

      Value from 0-100.

    Returns void