Abstract
Protected
characterThe character that camera is currently targeting. This is only set when
the target GameObject
has a Character
component attached to it, or if one
of it's ancestors or descendents has a Character
component.
Signal that is fired when the camera mode's target is changed.
Protected
targetThe camera's target GameObject
.
Returns this camera mode's Character
target, if it exists. A character target only
exists if it's target GameObject
, or any ancestors or descendants contain a Character
component.
This camera's Character
target, if it exists, otherwise undefined
.
Abstract
OnAbstract
OnAbstract
OnCalled every frame. Use this method for constructing the CameraTransform
.
Abstract
On
Represents a camera mode that can attached to the camera system.