Abstract Protected characterThe character that camera is currently targeting. This is only set when
the target GameObject has a Character component attached to it, or if one
of it's ancestors or descendents has a Character component.
Signal that is fired when the camera mode's target is changed.
Protected targetThe camera's target GameObject.
Returns this camera mode's Character target, if it exists. A character target only
exists if it's target GameObject, or any ancestors or descendants contain a Character
component.
This camera's Character target, if it exists, otherwise undefined.
Abstract OnAbstract OnAbstract OnCalled every frame. Use this method for constructing the CameraTransform.
Abstract On
Represents a camera mode that can attached to the camera system.