Readonly
onFired when transfering between servers within your game. Does not fire when players exit your game.
If you need to perform actions on exit, use Airship.Players.onPlayerDisconnected
.
Submits a request to transfer to the provided game id. The client can optionally request to transfer to a specific server of the given game by providing the perferred server id. It is possible that the client will be transferred to a different server if the perferred server is full or was not allocated with the default scene.
Game id to join.
Optional
preferredServerId: stringSpecific ServerID to teleport to. If not included, the backend will select a server for you.
Provides access to user information.