Opens a purchase dialog for the user. It will prompt them to confirm the purchase provided. If the user completes the purchase, a receipt fulfillment event will be fired on the server.
The product to be purchased. You can find the ID in the create dashboard.
The amount of this product to purchase.
Optional purchaserUserId: stringThe user that will purchase the product. If called on client this defaults to the local player id.
Optional recipientUserId: stringThe user that will receive the product. If not provided, it defaults to purchaserUserId.
true if the prompt was displayed.
Access using Airship.Shop. Provides services to manage and sell products for real money.